AI Insights · Timothy · July 2021
Top 5 Season Pass Games on iOS in Europe, Q2 2021
In Q2 2021, top season pass games on iOS in Europe showed varied performance trends in weekly downloads, revenue, and active users. More insights can be found on Sensor Tower.
The second quarter of 2021 saw interesting trends in the performance of the top five season pass games on iOS in Europe. According to data from Sensor Tower, here’s how these games fared in terms of weekly downloads, revenue, and active users.
Subway Surfers from Sybo Games ApS experienced fluctuating weekly revenue, peaking at around $22K in mid-May and ending June at approximately $21.7K. Weekly downloads showed an upward trend, starting at about 202K in late March and reaching a high of 251K by the end of June. The game also saw a consistent rise in weekly active users, growing from 3.4M in late March to nearly 4.8M by the end of June.
Brawl Stars from Supercell saw a varied pattern in weekly revenue, peaking at around $2.7M in late April and ending Q2 with approximately $1.7M. Weekly downloads remained relatively stable with a slight increase towards the end of June, peaking at about 204K. The game maintained a robust active user base, starting at 4.7M and peaking at over 5.3M in mid-June.
Clash Royale, also from Supercell, showed significant growth in weekly revenue, especially in early June where it peaked at around $2.7M. The game’s weekly downloads were on an upward trajectory, starting from approximately 101K in late March and reaching around 195K in early June. Weekly active users also saw a steady rise, growing from 3.4M to nearly 5.9M by the end of June.
Homescapes from Playrix had a relatively stable weekly revenue, hovering around $1.5M towards the end of June. Weekly downloads saw a downward trend, starting at 182K in late March and ending at about 95K by the end of June. The game’s active user base remained relatively steady, fluctuating around 2.1M to 2.5M throughout the quarter.
Finally, PUBG MOBILE from Tencent Mobile International Limited saw a peak in weekly revenue of around $3.4M in mid-May, before declining to approximately $1.5M by the end of June. Weekly downloads remained relatively stable, with minor fluctuations, peaking at around 143K in early May. The game’s active user base saw a decline from 4.7M in late March to about 4M by the end of June.
For further insights and detailed data, visit Sensor Tower.